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Devlog
Node Hell - Code for Nodes
May 24, 2025
by
BotoCollin
Hello, Nodes, Nodes, Nodes, Codes, and Nodes. I have been hard at work making the StatManager/component reflect the updates in the skill tree and lawn. Most of it is coming together, though I'll be re...
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New weapons on the horizon
May 23, 2025
by
Apollo1313
2
Recently Working On I recently finished up the dynamic swapping of weapons from melee to ranged weapons in game. This system will be incorporated into our weapon buying systems allowing the player to...
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Adding a Companion
May 23, 2025
by
RamoHarper
Since my last post I started working on the Companion AI for the model I ended up choosing a bird as it felt natural to the theme. One of the biggest challenges I had for the companion to work was fig...
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Skill Lawn
May 21, 2025
by
BotoCollin
Hello everyone, I am skillin ' and chillin' this week, finishing up the Skill Lawn/Tree and all its learning curve glory. We were optimistic that this would only take a week, but have learned there ar...
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Press On
May 18, 2025
by
BotoCollin
Press On: Hello everyone. It doesn't seem long since the last time we spoke. What I have been working on has been fragmented. Most of what I have done has been research and TRYING to implement new sys...
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🌱 Devlog v0.0.3 – Clarity in the Chaos
May 02, 2025
by
Apollo1313
2
🌱 Devlog v0.0.3 – Clarity in the Chaos The production of Sod & Steel continues to move forward! We’re honing in on a solid alpha build, and the core gameplay loop is shaping up nicely. This wee...
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V0.0.3 Spawn 'Til You Drop - Prototype Complete
May 02, 2025
by
BotoCollin
2
#Prototype, #0.0.3, #Game Dev, #Grass
Blog Entry Part 1: The Problem This week, I rolled up my sleeves and focused on something that sounds simple but changes everything. Where things show up. Specifically, where the player spawns, where...
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V0.0.3 Tiles and enemies
May 02, 2025
by
RamoHarper
1
This week I still had to tweak a few things on the grass I implemented logic so that the grass goes back underground when colliding with the enemies this greatly increases the complexity and role of t...
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v0.0.3 Settings... but at what cost?
May 01, 2025
by
AnthonyTartagliaFSU
1
The Problem: A settings menu is really important for any video game. Being able to change the volume or display settings can make or break an experience for some people. I was tasked with making the s...
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Stop and smell the .... Particles? Updated Map too!
May 01, 2025
by
Camodude120
1
Blog Entry Part 1: The Problem This week, we ran into a problem with our dash mechanic that I couldn’t ignore any longer. From a surface-level perspective, it was doing what it was supposed to—pus...
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Sow what now...?
April 26, 2025
by
BotoCollin
1
#0.0.2, #Managers, #TouchGrass, #101Dev
Blog Entry Part 1: The Problem This week on Sod & Steel , I found myself facing the challenge of organizing our game's key systems. We had exciting features like player stats, game state management, a...
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🌱 Devlog v0.0.2 - When Blades Become Walls
April 26, 2025
by
Apollo1313
1
#devlog
The production of Sod and Steel has been coming along nicely. We're working hard to get an alpha build out to you as soon as we can. The main game loop is in place, and we’re just a few finishing to...
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The Tile Sizing Issue V0.0.2
April 26, 2025
by
RamoHarper
1
During this week the tile system was implemented and I had couple of issues and challenges. My first issue likely came from the tile itself. Initially I added a cube and changed its material to demons...
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v0.0.2 Pausing Dilemma
April 25, 2025
by
AnthonyTartagliaFSU
1
The Problem: Pausing in video games seems like a simple mechanic, but in reality there can be a lot of things going on behind the scenes to freeze almost every gameplay element. I've never implemented...
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V 0.0.2 Update: lighting, item spawning, map update
April 25, 2025
by
Camodude120
1
Posted on 04/25/2025 Blog Entry Part 1: The Problem One of the bigger challenges this week was getting item spawning to work properly. I wanted to introduce pickups like health, damage boosts, and col...
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Change Log v0.0.1
April 19, 2025
by
Ctrl+Alt+Delinquents
1
CHANGE 1542976 : Folder name change to team name ADD 1543294 : Initial project 1543296 : Cube added 1543398 : Level and Starter assets added 1543401 : Widgets folder for C++ classes PlayerHUD class 15...
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🌱 Devlog v0.0.1 — A New Seed Sprouts on player rotation
April 18, 2025
by
Apollo1313
2
Welcome to the first Update for sod and steel. We have had a first few good days of production. Here is a quick update on a problem I encountered along the way. The Problem The code coming together to...
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V0.0.1 The Tile Map
April 18, 2025
by
RamoHarper
2
The Problem One of the issues that I ran into this week is figuring out how to implement a tile system in Unreal that will work with our game design and also be versatile in the event we choose to exp...
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V 0.0.1 Map creation
April 18, 2025
by
Camodude120
2
The Problem The biggest issue I ran into this week was that we didn’t have a game map—at all. Up until now, we were just kind of building things in isolation without a clear idea of how everything...
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v0.0.1 No custom premade buttons
April 18, 2025
by
AnthonyTartagliaFSU
2
Part 1: The Problem Our game theme we have is very unique compared to other games that have a common theme, so there's not a lot of assets around for us to use. I'm making the UI for our game and want...
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v0.0.1(Blog) - Sow It Begins...
April 18, 2025
by
BotoCollin
3
#Devlog, #NewGame, #Grass
Part 1: The Problem For the past couple of days, our team has been sifting through design ideas and asset packs to find a style that fits. With the overall game vision still taking shape, narrowing do...
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🌱 Devlog #0 — The Grass Must Be Protected
April 15, 2025
by
Apollo1313
7
#Devlog
Hey friends, Welcome to the very first devlog for Sod & Steel — a fast-paced rogue-lite bullet hell where your job is simple...... protect the last patch of living grass from waves of relentless ene...
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