Skill Lawn
Hello everyone, I am skillin' and chillin' this week, finishing up the Skill Lawn/Tree and all its learning curve glory. We were optimistic that this would only take a week, but have learned there are a lot of smaller parts here, like UI, Animation, Text, Currencies, saving and loading, stat systems, and so much more to consider.
After making some sample stat enums to populate the system of data assets last time and affect the stat component, I really wanted to make sure everything worked dynamically and accurately, which sounds easy enough, but with it touching so many spaces, we almost had to backtrack a bit to catch everything.


Now, using the roadmap whiteboard I made last week, I will be adding all the nodes and "wires/lines" to this to make out Skill lawn 1.0 and coding everything that affects stats first. After I get stat modifiers done, I will work on some of the passive skills that are at the end of the trees, and will feel super rewarding, but require small systems/methods to be made.
Here is a small video of it all in action and in more depth:
What's next is all about how many of these cause some headaches or take too much time. We are in the block out phase, but need to continue working on other systems soon to be complete by our goal of another playable demo by the end of this month, then polish and UX additional starting week 2 of next month.
Get Sod & Steel
Sod & Steel
Guard the untouched grass! Battle waves of foes in a rogue-lite bullet hell with unique weapons and power-ups.
Status | Released |
Authors | Ctrl+Alt+Delinquents, AnthonyTartagliaFSU, Camodude120, Apollo1313, RamoHarper, BotoCollin |
Genre | Action |
Tags | Bullet Hell, Roguelite, Top-Down |
More posts
- Press On3 days ago
- 🌱 Devlog v0.0.3 – Clarity in the Chaos20 days ago
- V0.0.3 Spawn 'Til You Drop - Prototype Complete20 days ago
- V0.0.3 Tiles and enemies20 days ago
- v0.0.3 Settings... but at what cost?20 days ago
- Stop and smell the .... Particles? Updated Map too!20 days ago
- Sow what now...?26 days ago
- 🌱 Devlog v0.0.2 - When Blades Become Walls26 days ago
- The Tile Sizing Issue V0.0.226 days ago
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