New weapons on the horizon


Recently Working On

I recently finished up the dynamic swapping of weapons from melee to ranged weapons in game. This system will be incorporated into our weapon buying systems allowing the player to buy and swap into different weapons for different play styles. I also just finished swapping different animations when different types of weapons are used too attack. 

Currently Working On

I am currently working on adding anim notifies to attack to have ranged attacks fire only after a specific part of the animation instead of when the attack is first initiated. this will allow for the player to have a more impactful experience dealing with firing ranged attacks. 

What’s next

The next big step will be new weapons with new effects. A few examples of the effect will be slowing and damage over time. 

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