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Sod & Steel

Guard the untouched grass! Battle waves of foes in a rogue-lite bullet hell with unique weapons and power-ups. · By Ctrl+Alt+Delinquents, AnthonyTartagliaFSU, Camodude120, Apollo1313, RamoHarper, BotoCollin

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Recent updates

Node Hell - Code for Nodes
Hello, Nodes, Nodes, Nodes, Codes, and Nodes. I have been hard at work making the StatManager/component reflect the updates in the skill tree and lawn. Most of...
New weapons on the horizon
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Recently Working On I recently finished up the dynamic swapping of weapons from melee to ranged weapons in game. This system will be incorporated into our weapo...
Adding a Companion
Since my last post I started working on the Companion AI for the model I ended up choosing a bird as it felt natural to the theme. One of the biggest challenges...
Skill Lawn
Hello everyone, I am skillin ' and chillin' this week, finishing up the Skill Lawn/Tree and all its learning curve glory. We were optimistic that this would onl...
Press On
Press On: Hello everyone. It doesn't seem long since the last time we spoke. What I have been working on has been fragmented. Most of what I have done has been...
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🌱 Devlog v0.0.3 – Clarity in the Chaos
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🌱 Devlog v0.0.3 – Clarity in the Chaos The production of Sod & Steel continues to move forward! We’re honing in on a solid alpha build, and the core game...
V0.0.3 Spawn 'Til You Drop - Prototype Complete
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Blog Entry Part 1: The Problem This week, I rolled up my sleeves and focused on something that sounds simple but changes everything. Where things show up. Speci...
V0.0.3 Tiles and enemies
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This week I still had to tweak a few things on the grass I implemented logic so that the grass goes back underground when colliding with the enemies this greatl...

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