Hello, Nodes, Nodes, Nodes, Codes, and Nodes. I have been hard at work making the StatManager/component reflect the updates in the skill tree and lawn. Most of...
Recently Working On I recently finished up the dynamic swapping of weapons from melee to ranged weapons in game. This system will be incorporated into our weapo...
Since my last post I started working on the Companion AI for the model I ended up choosing a bird as it felt natural to the theme. One of the biggest challenges...
Hello everyone, I am skillin ' and chillin' this week, finishing up the Skill Lawn/Tree and all its learning curve glory. We were optimistic that this would onl...
Press On: Hello everyone. It doesn't seem long since the last time we spoke. What I have been working on has been fragmented. Most of what I have done has been...
🌱 Devlog v0.0.3 – Clarity in the Chaos The production of Sod & Steel continues to move forward! We’re honing in on a solid alpha build, and the core game...
Blog Entry Part 1: The Problem This week, I rolled up my sleeves and focused on something that sounds simple but changes everything. Where things show up. Speci...
This week I still had to tweak a few things on the grass I implemented logic so that the grass goes back underground when colliding with the enemies this greatl...