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Sod & Steel

Guard the untouched grass! Battle waves of foes in a rogue-lite bullet hell with unique weapons and power-ups. · By Ctrl+Alt+Delinquents, AnthonyTartagliaFSU, Camodude120, Apollo1313, RamoHarper, BotoCollin

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Recent updates

Sow what now...?
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Blog Entry Part 1: The Problem This week on Sod & Steel , I found myself facing the challenge of organizing our game's key systems. We had exciting features lik...
🌱 Devlog v0.0.2 - When Blades Become Walls
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The production of Sod and Steel has been coming along nicely. We're working hard to get an alpha build out to you as soon as we can. The main game loop is in pl...
The Tile Sizing Issue V0.0.2
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During this week the tile system was implemented and I had couple of issues and challenges. My first issue likely came from the tile itself. Initially I added a...
v0.0.2 Pausing Dilemma
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The Problem: Pausing in video games seems like a simple mechanic, but in reality there can be a lot of things going on behind the scenes to freeze almost every...
V 0.0.2 Update: lighting, item spawning, map update
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Posted on 04/25/2025 Blog Entry Part 1: The Problem One of the bigger challenges this week was getting item spawning to work properly. I wanted to introduce pic...
Change Log v0.0.1
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CHANGE 1542976 : Folder name change to team name ADD 1543294 : Initial project 1543296 : Cube added 1543398 : Level and Starter assets added 1543401 : Widgets f...
🌱 Devlog v0.0.1 — A New Seed Sprouts on player rotation
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Welcome to the first Update for sod and steel. We have had a first few good days of production. Here is a quick update on a problem I encountered along the way...
V0.0.1 The Tile Map
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The Problem One of the issues that I ran into this week is figuring out how to implement a tile system in Unreal that will work with our game design and also be...

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